![]() that is cool, but maybe pausing the game while in menu is a better choice (unless there's a reason for this) I just noticed that enemies don't attack while in menu, but they get bloodthirsty as soon as you leave it. either show me who has something equipped or don't show the item at all in my inventory, this is confusing me because I have no idea what my allocations are atm without checking the individual screens and that's super time consuming a confirmation before going to main menu (from game) would be great, I did that on accident I have no idea how to use a controller, the game doesn't seem to be recognizing it I tested this by swapping to windowed (to make sure it worked), then changing back to borderless I have 3 monitors, so it's kinda annoying that it does this. the game minimizes every time I choose a different program. borderless is not truly borderless, it seems. same with every time I get a crystal from a chest. is it possible to turn them off, or not repeat them? I've seen the same interruption/move tutorials in almost every battle. the tutorial tips in the top left could use a bit more padding so they don't go to the edge overall enjoyable! here's some of what I've noticed so far: art style is fantastic and it reminds me a lot of my first run through xenoblade games. I posted this a bit earlier in discord, so I'm copying it here. On the plus side, what did you like about Edge of Eternity? What did you spend hours on? We would love to hear your feedback and thoughts.Įdit: We added a new tool to help us with the suggestions! With this tool you can add a new feature suggestion and everyone can vote for your suggestion! By doing so, you will help us identify which feature is top priority for you, our players. Please also tell us about the bugs you may find in the game so we can work on resolving it to the best of our abilities, but keep in mind that we are just a little team and we have to make choices about the development. We would like to know what you would like to find in Edge of Eternity. You never know when you might need them for recoloring or restatting a higher grade one.The team really wants to thank you for your support and your patience for the Edge of Eternity project.Īs you know from the Kickstarter, your opinions and feedback have been very important to us. Don’t recycle (all of) your lower grade stones.Just let go of the mouse while you are doing that. In the PC version of the game, you can use the left/right arrow keys to navigate between the pages of crystals.Might come in handy when you first visit Tyr Caelum. This is the only crossbreeding possibility that I found between the different crystal grades. ![]() Power Stone, Lesser grade crystals can be upgraded with Superior Gemstones of at least level +3.Then, in a separate step, merge the +3 with another normal stone, to get level +5. (These ones cannot be created by upgrading, but sometimes you find them in chests or monster drops.) Merge a normal stone with the level +1 one, to get level +3. The same principle applies when you start with a level +1 crystal.For example, create a level +2 stone first, then by adding 2 more you will get level +5 ![]() If you do the upgrade in 2 steps, you can get to level +5 by using only 4 crystals.In order to change the color, place the Gemstone (of the desired color) into the first input position. Just merge a normal Gemstone with the +5 Apex, and you are good to go. As a consequence of the rules: If you are not satisfied with the color and/or the current stats of an Apex Stone +5, it’s not necessary to sacrifice another Apex Stone to change them.E.g., as in the above picture, merging five normal Gemstones will get you a Gemstone +5 Merging 2/3/4/5 pieces of crystals of the same grade will result in a level +2/+3/+4/+5 crystal of the same grade.Gemstone + Superior Gemstone + Power Stone + Apex Stone (in any order)-> Apex Stone will be created.Gemstone + Apex Stone (in any order) -> Apex Stone will be created.only Gemstones added -> Gemstone will be created.The input crystal of the highest grade determines the grade of the output.The colors of the rest of the input crystals are irrelevant. The color of the first input crystal determines the color of the output.The number of spells, and which spells they are, is random. The pool of spells is determined by the color and grade of the output crystal.The range of stat bonuses is determined by the grade of the output crystal.If you are a maximalist, then be prepared to spend half of the play time with rerolling crystal attributes. ![]()
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